04. If something is wrong, how close to launch can it be called off? (A K2S Question)
From The Space Library
If something malfunctions, launch can be called off with less than three seconds to go, but it's all done automatically after T minus 31 seconds.
Answer provided by Lt. Col. USAF (Ret.) William G. Gregory
Question and Answer extracted from the book Kids to Space - by Lonnie Schorer
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