04. If something is wrong, how close to launch can it be called off? (A K2S Question)

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If something malfunctions, launch can be called off with less than three seconds to go, but it's all done automatically after T minus 31 seconds.


Answer provided by Lt. Col. USAF (Ret.) William G. Gregory


Image:K2S logosmall.jpg Question and Answer extracted from the book Kids to Space - by Lonnie Schorer